Drinkable

Drinkable

At-home food and drink preparation boomed across the country during 2020 caused by COVID-19 social restrictions and restaurant/cafe closures. While most businesses have reopened, food and drink consumption at restaurants/cafes have not fully returned to pre-pandemic levels leading many to believe people are still making their own creations at home.

Since the start of COVID-19 more users prefer to make beverages at home and would like a way to connect to other users and find recipes to make their favorite drinks at home.

Problem

My Role

UX Researcher, UI/UX Designer

Duration

80 Hours

Prototype (Will open in a separate figma tab)

01 Research

02 Define

03 Design

04 Test

05 Conclusion

01 Research

Methodology

Competitive Analysis

Compared 4 beverage related apps and their strengths and weaknesses

Other recipe based apps for certain categories of beverages (coffee, cocktails etc) had outdated or cluttered UI making the apps unappealing to users

I realized my research would benefit if applied to a larger scale. I developed a survey comprised of 8 questions pertaining to current beverage consumption and habits. I also asked users about the impact COVID-19 and how it has since effected their lives. . I sent out the survey on several different platforms. I had gathered about 10 responses before posting on reddit survey channels targeting users drinking beverages throughout the day which brought the total to 22 participants. Ages ranged 18-50+

Survey

During the polling process, I saw the opportunity to update choices for the users in order to make the survey more user friendly and have summarized results beflow:

32% preferred making own beverages

36% preferred buying beverages

Remaining users had no preference

When asked how drinking habits/consumption has changed:

Key Insights from Survey Results

Cost and the quality of taste are the most influential barriers for users when deciding to make their own drink or buy.

Time, energy levels and having the necessary ingredients are other factors for users when making a decision for their beverage.

More users are working from home, going out less following the pandemic.

Users are making more beverages at home and forgoing an outside source for their beverages.

I conducted 3 telephone user interviews. The age range of 26-63 gave a glimpse how beverage consumption habits and COVID-19 has effected people at different stages of life. For example, one user had retired in the last couple of years and other users were post college <5 years focused on expanding and building their career.

User interviews

  • Users want their food and drinks to taste good

  • Users want to prepare food and drink in a time effecient manner allowing more time for other tasks

  • Users want to try new things (food/drink) in social settings that they normally do not have during their daily routine

Goals

  • Take care of their bodies

  • Find a new routine if their previous routine was interrupted with COVID-19

  • Connect with others (friends/family) and meet new people

Motivations

  • Cost is the biggest barrier for beverage consumption for user

  • After the pandemic, users are figuring out their new normal

  • Users are pushed to make their own beverages while they would rather be due to obstacles

Pain Points

Key Insights

  • Most users are continuing to adapt to a new way of life since the start of the pandemic in many different ways

  • User use many different resources for finding new recipes for food and drinks

How might we ?’s

How might we help users reconnect with others in a social environment as life begins to go back to ‘normal’?

How might we help users efficiently search for and broaden their knowledge for creating beverages at home?

02 Define

Key Features start off the brainstorming process, narrowing down valuable elements in the design to users and align with business goals. Some compelling features included ‘Pick your machine’, drink quiz, and drink of the day.

Personas, key features along with previous competitor’s designs created a foundation for the rest of the design process in the form of the site map. Click the link below to view sitemap (will be redirected in a separate figma tab).

With MVP in mind 3 main User flows were focused on

User signs up for an account

User completes preference quiz

User searches for and view a recipe page

Click the link below to view user/task flows (will open in separate tab).

Task flows were also created to confirm pathways created in the user flows above.

03 Design

Sketching played a vital role in the design process, getting all potential screens and variations on paper streamlined the wireframing process

Once Mid fidelity wireframes were started and a general idea of the key screens needed for the MVP were created in figma, brand identity and UI features were the next step.

Logo Sketch

Wanted to incorporated brand values such as sophistication, refined into the logo.

Logo Sketch in Figma

Final Logo

A general direction was created in a component library with several choices that would be used in the high fidelity wireframes and based on feedback, colors, logos and typography would be swapped out.

Prototype (Will open in separate tab)

Dashboard

Search Results

Recipe Page

04 Test

Usability Testing

3 Users performing 3 moderated tasks on figma prototype

  • Users found app clean, refreshing and easy to use

  • Users would like expansion on the community feature, specifically being able to share recipes between friends

  • Move ‘favorites’ module higher up on the dashboard bring machines down

Below is an example of the small changes made after user feedback which added value to the MVP while being relatively easy to implement.

05 Conclusion

Expansion for Community section

Share recipes with friends 'Virtual Happy Hour' for users to come together making the drink of their choice from comfort of their own home

Header illustrations

Add emoji or illustrations to headers on dashboard to elevate design and draw users attention appropriately

Grocery Feature

Allow users to add ingredients within recipes to a grocery list, totaling an estimated cost, partnering grocery stores that allows users to order online or locate ingredients needed for chosen recipe(s)

What's next?

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